Far funzionare opengl nel UT2003

Aperto da majes, 27 Marzo 2004, 01:04:48

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majes

Ciao, come posso fare che il UT2003 finzioni nella mia v3 3k in opengl? non ci riesco col ini, e neanche con i mesaFX...

Devo installare un patch o qualcosa¿?

3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]
3dfx, gone but never forgotten
[Scusate per il mio pessimo italiano]

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majes

con i nuovi mesafx 6.1 mi appare questo errore:


UT2003 Build UT2003_Build_[2002-09-19_17.26]

OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 1697 MHz with 127MB RAM
Video: No Video

OpenGL renderer relies on DXTC/S3TC support.

Historia: UOpenGLRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine



3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]
3dfx, gone but never forgotten
[Scusate per il mio pessimo italiano]

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sanford

1)Copia il file glide3x.dll delle MesaFX in \windows\system32 se hai 2000/XP o \windows\system se hai 98/ME

2)Copia il file opengl32.dll delle MesaFX nella cartella \system di UT2003

3)Sempre nella cartella \system di UT2003 prova a mettere questo UT2003.ini:

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.ut2
LocalMap=NvidiaLogo.ut2
NetBrowseMap=Entry.ut2
Host=
Portal=
MapExt=ut2
EXEName=UT2003.exe
SaveExt=usa
Port=7777
Class=Engine.Pawn
Character=Gorge

[FirstRun]
FirstRun=2225

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.extendedconsole
GUIController=XInterface.GUIController
Language=itt
Product=UT2003
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
ViewportManager=WinDrv.WindowsClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=F:

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XEffects
ServerPackages=XPickups
ServerPackages=XGame
ServerPackages=XWeapons
ServerPackages=XInterface
ServerPackages=Vehicles
ServerPackages=TeamSymbols_UT2003
MainMenuClass=XInterface.UT2MainMenu
ConnectingMenuClass=XInterface.MenuConnecting
DisconnectMenuClass=XInterface.UT2NetworkStatusMsg
UseStaticMeshBatching=True
ServerPackages=UTClassic

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=1024
MenuViewportY=768
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=False
NoDynamicLights=True
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=Normal
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
ScaleHUDX=0.000000
MouseXMultiplier=1.000000
MouseYMultiplier=1.000000

[SDLDrv.SDLClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=1024
MenuViewportY=768
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False

[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.1
AmbientVolume=0.3
SoundVolume=1.0
DopplerFactor=1.0
Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=10000.0
MaxInternetClientRate=7000.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

[Engine.GameReplicationInfo]
ServerName=Another UT2003 Server
ShortName=UT2 Server
ServerRegion=0
AdminName=
AdminEmail=
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut2

[D3DDrv.D3DRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
DecompressTextures=False
UseXBoxFSAA=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=False
HighDetailActors=False
SuperHighDetailActors=False
UseTripleBuffering=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=False
UseStencil=False
UseMultitexture=True
UsePalette=True
UseAlphaPalette=False
UseVertexSpecular=False
DisableVSync=True
ForceCompression=True
UseS3TC=True
MaxTextureUnits=8
VARSize=20
Translucency=0
VolumetricLighting=False
ShinySurfaces=False
Coronas=False
SupportsLazyTextures=1
ReduceMouseLag=False
DesiredRefreshRate=0
ForceCompression=False
AppleVA=0
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=True
Use16bit=False

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=1.000000
GridSize=(X=4.000000,Y=4.000000,Z=4.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
ShowIntWarnings=False
UseSizingBox=True
RenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=ute
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=UnrealGame
EditPackages=XGame_rc
EditPackages=XEffects
EditPackages=XWeapons_rc
EditPackages=XPickups_rc
EditPackages=XPickups
EditPackages=XGame
EditPackages=XWeapons
EditPackages=XInterface
EditPackages=XAdmin
EditPackages=XWebAdmin
EditPackages=Vehicles

[UWeb.WebServer]
Applications[0]=xWebAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=xWebAdmin.UTImageServer
ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False

[Engine.Console]
ConsoleHotKey=9
TimePerTitle=30.0
TimePerDemo=60.0
TimePerSoak=3600.0
TimeTooIdle=60.0
DemoLevels[0]=DM-Curse3
DemoLevels[1]=DM-Antalus
DemoLevels[2]=CTF-Chrome
DemoLevels[3]=DOM-SunTemple
DemoLevels[4]=BR-Endagra

[Engine.AccessControl]
AdminPassword=
KickToMenu=Xinterface.UT2NetworkStatusMsg
GamePassword=
bBanByID=True

[Engine.GameInfo]
GoreLevel=0
MaxSpectators=2
MaxPlayers=32
AutoAim=1.000000
GameSpeed=1.000000
bChangeLevels=True
bStartUpLocked=False
bNoBots=False
bAttractAlwaysFirstPerson=False
NumMusicFiles=13
bEnableStatLogging=true
HUDType=Engine.Hud
MaxLives=0
TimeLimit=0
GoalScore=0
GameStatsClass=IpDrv.MasterServerGameStats
SecurityClass=UnrealGame.UnrealSecurity

[Engine.AmbientSound]
AmbientVolume=0.25

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
bLowSoundDetail=False
DecalStayScale=1.0
bNeverPrecache=false
bCapFramerate=true

[xInterface.Tab_MultiplayerHostMain]
LastGameType=XGame.xDeathmatch
LastMap=DM-Antalus

[xInterface.Tab_InstantActionMain]
LastGameType=XGame.xDeathmatch
LastMap=DM-Antalus
LastBotSkill=1
LastBotCount=4
LastUseMapBots=True
LastUseCustomBots=False

[xInterface.Tab_InstantActionBaseRules]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.0
LastGoalScore=0
LastTimeLimit=0
LastMaxLives=0

[xInterface.Tab_IADeathMatch]
LastFriendlyFire=0.000000
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.000000
LastGoalScore=25
LastTimeLimit=15
LastMaxLives=0
LastAutoAdjustSkill=False
bLastWeaponThrowing=True

[xInterface.Tab_IATeamDeathMatch]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.0
LastGoalScore=35
LastTimeLimit=15
LastMaxLives=0
LastAutoAdjustSkill=False

[xInterface.Tab_IACaptureTheFlag]
LastFriendlyFire=0.000000
LastWeaponStay=True
LastTranslocator=True
LastGameSpeed=1.000000
LastGoalScore=3
LastTimeLimit=15
LastMaxLives=0

[xInterface.Tab_IABombingRun]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=True
LastGameSpeed=1.0
LastGoalScore=21
LastTimeLimit=15
LastMaxLives=0

[xInterface.Tab_IADoubleDomination]
LastFriendlyFire=0
LastWeaponStay=True
LastTranslocator=False
LastGameSpeed=1.0
LastGoalScore=3
LastTimeLimit=15
LastMaxLives=0

[xInterface.Tab_InstantActionMutators]
LastActiveMutators=

[xInterface.Tab_MultiplayerHostServerSettings]
bDedicated=False
bLanPlay=False
BotSkill=1
bUseDefaults=False
bUseCustomBots=False
MinPlayers=0
MaxPlayers=16
MaxSpecs=2
AdminName=Admin
AdminPass=
GamePass=
bCollectStats=False
bBalanceTeams=True

[xInterface.ExtendedConsole]
ConsoleHotKey=192
PasswordPromptMenu=XInterface.UT2GetPassword
bSpeechMenuUseMouseWheel=True
bSpeechMenuUseLetters=False
SMOriginX=0.01
SMOriginY=0.3
LetterKeys[0]=IK_Q
LetterKeys[1]=IK_W
LetterKeys[2]=IK_E
LetterKeys[3]=IK_R
LetterKeys[4]=IK_A
LetterKeys[5]=IK_S
LetterKeys[6]=IK_D
LetterKeys[7]=IK_F
LetterKeys[8]=IK_Z
LetterKeys[9]=IK_X

[XInterface.GUIController]
MenuMouseSens=1.25
bModAuthor=false

[XGame.xDeathMatch]
HUDType=XInterface.HudBDeathMatch
MaxLives=0
TimeLimit=0
GoalScore=25
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
bForceRespawn=False
bWeaponStay=false

[XGame.xTeamGame]
HUDType=XInterface.HudBTeamDeathMatch
MaxLives=0
TimeLimit=0
GoalScore=60
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[XGame.xCTFGame]
HUDType=XInterface.HudBCaptureTheFlag
MaxLives=0
TimeLimit=0
GoalScore=0
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[XGame.xDoubleDom]
HUDType=XInterface.HudBDoubleDomination
MaxLives=0
TimeLimit=0
GoalScore=3
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
TimeToScore=10
TimeDisabled=10
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[XGame.xBombingRun]
HUDType=XInterface.HudBBombingRun
MaxLives=0
TimeLimit=0
GoalScore=15
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
CurrentMasterServer=0
MasterServerPort[0]=28902
MasterServerAddress[0]=ut2003master1.epicgames.com
MasterServerPort[1]=28902
MasterServerAddress[1]=ut2003master2.epicgames.com
MasterServerPort[2]=0
MasterServerAddress[2]=
MasterServerPort[3]=0
MasterServerAddress[3]=
MasterServerPort[4]=0
MasterServerAddress[4]=

[XInterface.IRC_System]
ServerHistory=irc.utchat.com
ServerHistory=irc.utchat.com

[XInterface.IRC_Page]
MaxChatScrollback=250
IRCTextColor=(R=160,G=160,B=160,A=0)
IRCNickColor=(R=150,G=150,B=255,A=0)
IRCActionColor=(R=230,G=200,B=0,A=0)
IRCInfoColor=(R=130,G=130,B=160,A=0)
IRCLinkColor=(R=255,G=150,B=150,A=0)

[XInterface.ServerBrowser]
bOnlyShowNonPassword=True
MinGamespeed=0
MaxGamespeed=200

[XInterface.MapListDeathMatch]
MapNum=0
Maps=DM-Antalus
Maps=DM-Asbestos
Maps=DM-Curse3
Maps=DM-Inferno
Maps=DM-Compressed
Maps=DM-Phobos2
Maps=DM-Plunge

[XInterface.MapListTeamDeathMatch]
MapNum=0
Maps=DM-Antalus
Maps=DM-Asbestos
Maps=DM-Curse3
Maps=DM-Inferno
Maps=DM-Compressed
Maps=DM-Phobos2
Maps=DM-Plunge
Maps=DM-Antalus

[XInterface.MapListCaptureTheFlag]
MapNum=0
Maps=CTF-Chrome
Maps=CTF-Citadel
Maps=CTF-December
Maps=CTF-Face3
Maps=CTF-Geothermal
Maps=CTF-LostFaith
Maps=CTF-Magma
Maps=CTF-Chrome

[XInterface.MapListDoubleDomination]
MapNum=0
Maps=DOM-Core
Maps=DOM-OutRigger
Maps=DOM-Ruination
Maps=DOM-ScorchedEarth
Maps=DOM-SepukkuGorge
Maps=DOM-SunTemple

[XInterface.MapListBombingRun]
MapNum=0
Maps=BR-Anubis
Maps=BR-Disclosure
Maps=BR-Bifrost
Maps=BR-IceFields
Maps=BR-SkyLine
Maps=BR-Slaughterhouse
Maps=BR-Anubis

[UnrealGame.UnrealMPGameInfo]
bPreloadAllSkins=false

[Xinterface.Tab_AudioSettings]
BonusPackInfo[0]=(PackageName="AnnouncerMain.uax",Description="Default" ;)

[BonusPack.xLastManStandingGame]
DefaultMaxLives=3

[Skaarjpack.Invasion]
DefaultMaxLives=1

[UnrealGame.DMMutator]
bMegaSpeed=False
AirControl=0.350000
bBrightSkins=False




A me funziona con la Voodoo 5, con la Voodoo 3 non ho mai provato.
Powered by 3DFX Voodoo 5 5500

majes

non funziona, appare il logo di 3dfx glide e dopo il errore del UTUT2003 Build UT2003_Build_[2002-09-19_17.26]

OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 127MB RAM
Video: No Video

OpenGL renderer relies on DXTC/S3TC support.

History: UOpenGLRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine





3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]
3dfx, gone but never forgotten
[Scusate per il mio pessimo italiano]

Powered By Voodoo5 5500, Amd AthlonXP 2000+ 384mb ram :)

OcToGuNs

Olà!majes...una curiosità:che driver usi per la tua v3?E ancora...che versione delle direct X hai sul tuo sistema?

Cya ;) !!

majes

ho provato tutto, adesso ho il directx che ha il cd di installazzione del UT2003, DX9.0

E i drivers, ho i mikepedo 1.1 perché i amigamerlin mi danno lo stesso errore e non mi fanno finzionare il Half-life:Counter-Strike (il mio favorito :P)

credo che la mobo é il problema(Gygabyte GA-7dxe:(...é una completa m*rda in comparazionee alla mia anticha ECS k7s6a:cool:, eccellente per le voodoo ), ne con la voodoo4 ne con la 3 ci posso giocare a tutti i giochi (cs,ut2003, max payne, Blade...)

Proveró a usare il mio antico pc, un amd athlon 600mhz...

Cosa mi raccomandate?

Amd athlon 600mhz + voodoo4 + 300mb ram

Amd AthlonXP 2000+ + vanta TNT2:(  + 128mb ram

Amd AthlonXP 2000+ + voodoo3@200mhz:diablo:  + 128mb ram

Amd Athlonxp + voodoo4 + 128 +winxp che é LENTISSIMO!!!
E il OS preferisco il 98SE, ma se il xp finzia meglio...perfavore, fatelo sapere :/

(la v3 é totalmente stabile a 200mhz ^^, ho messo un dissy nella parte posteriore e un fan che dá aria sopra tutta la scheda, é molto potente, e funziona da meraviglia senza Vmod !! :D :D :D!

3dfx, gone but never forgotten
[Scusate per il mio italiano, lo sto pratticando :P]

Questo messaggio è stato aggiornato da Majes il 28/03/2004  alle ore  05:41:59

Questo messaggio è stato aggiornato da Majes il 28/03/2004  alle ore  05:44:42

Questo messaggio è stato aggiornato da Majes il 28/03/2004  alle ore  12:29:30
3dfx, gone but never forgotten
[Scusate per il mio pessimo italiano]

Powered By Voodoo5 5500, Amd AthlonXP 2000+ 384mb ram :)

af624726

io ero riuscito a farla funzionare con le wickedgl, era un pò indecente con tipo effetti acqua sui muri etc ma girava decente su un p3 450mhz...

The Doctor: Think you've seen it all? Think again. Outside those doors, we might see anything. We could find new worlds, terrifying monsters, impossible things. And if you come with me... nothing will ever be the same again!

Echeron

Ragazzi, queste non sapevo dove metterle...

UT 2003 sulle 2 V2 in SLI, con FastVoodoo4.0 e le nuove MesaFX 6.1:duo :duo :duo




See you Space Cowboy...

Powered by: AMD Barton 2800+, Asus A7N8X, 512 DDR 333, Hercules Radeon 9500pro, 2 Voodoo2 Creative SLI